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Popular posts from this blog

RTS Game Theory/Guide Part 2: Resource Management

  RTS Game Theory/Guide: Resource Management This is a deeper look at how to manage resources, but because this game theory/guide is for all RTS games, it won’t be a deep dive into any one game specifically. I recommend doing some research on your own for specifics. As previously mentioned, resources are the supply for the demand(military). Having a great economy will field a great army. Let's break this down into separate categories: Resource Types:   Most RTS games feature multiple types of resources, such as minerals, energy, food, gold, or wood. Understanding the different types and their uses is crucial. Buildings, units, and research all have specific costs of one or multiple of these resources. Depending on what you want to build, you need to allocate your workers to collect that resource. For example, if you need to train an army consisting of high cost gold units, you will need to collect more gold than the other resources. This may include assigning newly trained wor...

RTS Game Theory/Guide: Military Part 3

  RTS Game Theory/Guide: Military This is a deeper look at how to manage your military. Once again, keep in mind that units and fighting systems(like the rock-paper-scissors mentioned above) vary between games. These are some tactics that can apply to all RTS that will help you get those W’s.  Controls: Hotkeys are necessary for moving your army around and even training units. Find the hot keys of the buildings in the controls menu. You can also set your own hotkeys. This will allow you to train units very quickly instead of mousing over each and every military building. It is also useful to group the same units to specific hotkeys. For example, group all archers together under “1”, and all horsemen under “2”. It will be easier to maneuver in a tactful way. Another helpful tip is that you can divide the map into quadrants and assign your army to that quadrant so you can easily keep track of where they are. Ex Quadrant 1 is near the top of the map, Quadrant 2 is close to the ce...