RTS Game Theory: Multitasking Real Time Strategy games get their appeal from, well, the real time tactics. The thrill and suspense of split-decision making and constant action as you face off against the AI or other players make real time strategy games different from the other strategy games in the genre; it adds a whole other level of complexity in of itself. In this RTS Game Theory section, we are going to look at Multitasking . You may have tried an RTS for the first time and as you were learning the ropes for what building is what, you get attacked with a large force from an enemy. You go to move your army and…wait…you have one soldier just standing idly to face the threat. You were so focused on the economy, you forgot about your military. We have all been there. This frustration of everything going on at once can easily lead to frustration and quitting RTS games all together. Let’s break it down to an organized, manageable problem. The most common way to manage multitaskin...