RTS Game Theory/Guide: Resource Management This is a deeper look at how to manage resources, but because this game theory/guide is for all RTS games, it won’t be a deep dive into any one game specifically. I recommend doing some research on your own for specifics. As previously mentioned, resources are the supply for the demand(military). Having a great economy will field a great army. Let's break this down into separate categories: Resource Types: Most RTS games feature multiple types of resources, such as minerals, energy, food, gold, or wood. Understanding the different types and their uses is crucial. Buildings, units, and research all have specific costs of one or multiple of these resources. Depending on what you want to build, you need to allocate your workers to collect that resource. For example, if you need to train an army consisting of high cost gold units, you will need to collect more gold than the other resources. This may include assigning newly trained wor...