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Esport Tournaments (EST)


These events are all in Eastern Standard Time (EST). If you have any tournaments you would like me to add to the calendar, email me at forged2game2023@gmail.com!


 

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RTS Game Theory/Guide Part 1

  RTS Game Theory: Multitasking Real Time Strategy games get their appeal from, well, the real time tactics. The thrill and suspense of split-decision making and constant action as you face off against the AI or other players make real time strategy games different from the other strategy games in the genre; it adds a whole other level of complexity in of itself. In this RTS Game Theory section, we are going to look at Multitasking . You may have tried an RTS for the first time and as you were learning the ropes for what building is what, you get attacked with a large force from an enemy. You go to move your army and…wait…you have one soldier just standing idly to face the threat. You were so focused on the economy, you forgot about your military. We have all been there. This frustration of everything going on at once can easily lead to frustration and quitting RTS games all together. Let’s break it down to an organized, manageable problem. The most common way to manage multitaskin...

RTS Game Theory/Guide Part 2: Resource Management

  RTS Game Theory/Guide: Resource Management This is a deeper look at how to manage resources, but because this game theory/guide is for all RTS games, it won’t be a deep dive into any one game specifically. I recommend doing some research on your own for specifics. As previously mentioned, resources are the supply for the demand(military). Having a great economy will field a great army. Let's break this down into separate categories: Resource Types:   Most RTS games feature multiple types of resources, such as minerals, energy, food, gold, or wood. Understanding the different types and their uses is crucial. Buildings, units, and research all have specific costs of one or multiple of these resources. Depending on what you want to build, you need to allocate your workers to collect that resource. For example, if you need to train an army consisting of high cost gold units, you will need to collect more gold than the other resources. This may include assigning newly trained wor...

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